Before the road disappears

The fog offers a way in. It does not promise a way back.

The Lanterns Beneath Mistveil is a levels 1–5 dark-fantasy mystery for four to six players. Investigation, strained loyalties, haunted travel, and supernatural encounters draw the party deeper into a village built around what it refuses to remember. Every choice determines what remains lit when the night closes in.

The veil remains intact

No chapter structure, encounter solutions, major locations, reversals, boss phases, or ending are revealed here.

Mistveil ruined causeway and lantern artwork
Threats seen through the fog

The marsh gives back names, never explanations.

These glimpses establish the campaign’s threat language. Their purpose, location, tactics, and place in the story remain hidden.

01

Lantern Wraith

A shape woven from failing light, seen most clearly by those who have fallen behind.

02

Blackwater Revenant

A drowned body raised by a memory that refuses to sink.

03

Drowned Bellkeeper

A silent keeper whose ruined bell still rings beneath the water.

04

Shrine Echo

A prayer repeating after its worshippers, its language, and perhaps its god are gone.

The complete Mistveil edition

Everything required to carry the fog to your table.

Campaign bookThe complete adventure, Game Master guidance, encounters, secrets, and narrative support.
Quick-reference guideA condensed session companion for pacing, scenes, and live play.
Maps and handoutsPlayer-facing handouts, printable materials, and VTT-ready maps crafted for the campaign.
Mistveil soundsetLoop-ready ambience and dramatic cues drawn from Mistveil’s visual and emotional language.
When your table is ready

Light the first lantern. Keep the rest in darkness.

Compare the available editions, choose the format that fits your table, and let the campaign reveal itself in play.